Negatives of television and video games 728 words | 3 pages with television and video games entering a whole new level of popularity in the 2000s, serious and necessary questions need to be answered regarding the negative aspects of these new technologies. Monitor all of your child's media consumption—video games, television, movies, and the internet supervise your child's internet use—there are now many video games available for playing online take the time to discuss with your children the games they are playing or other media they are watching. The bad news is, the majority of experts think that a tv/video-driven culture has bad effects on kids - and may prevent kids from being smart they cite the following: tv provides no educational benefits for a child under age 2. Video games have been part and parcel of kids/teenage entertainment for several years, and though their popularity has shown fluctuating trends throughout, they continue to rule the markets the effects of playing video or computer games are both positive and negative.
Tv and video games are full of content that depicts risky behaviors (such as drinking alcohol, doing drugs, smoking cigarettes, and having sex at a young age) as cool, fun, and exciting studies have shown that teens who watch lots of sexual content on tv are more likely to initiate intercourse or participate in other sexual activities earlier. In this busy, expensive life, television is an easy and cheap source of entertainment by watching international news, we are kept informed and up-to-date with breaking news around the world. The solution to this is limiting the ammount of hours the child/teen puts into these games and the video game raters rate these certain games to seperate the negative content from the acceptable childrens content, just as television shows and movies are rated.
Children who spend long hours watching television and playing video games could double their risk of developing attention problems such as adhd, according to a new study. After seeing television and video game violence, psychologists are concerned children may be desensitized to the pain and suffering of others, more fearful of the world around them, and more likely to behave in aggressive or harmful ways. The drawbacks: negative effects of video games most of the bad effects of video games are blamed on the violence they contain children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, according to a scientific study (anderson & bushman, 2001. Among children, video games have somewhat of a bad reputation, in particular for the potentially negative effects caused by being exposed to violent behavior further, 71 percent of parents told esa that video games played a positive role in their child's life, and 67 percent play video games with their child at least once a week.
A new study suggests a dose-response relationship among playing violent video games and aggressive and hostile behavior, with negative effects accumulating over time. Love to watch tv play video games text your friends it isn't easy to get away from these electronic devices -- and, if you're like most teens, you spend a lot of time with them the typical teenager logs more than 7 hours a day and more than 50 hours a week glued to a television, computer, or. As compared to television, video games demand active participation of the player and therefore, can have far reaching effects on child behavior and psychology as video games are more engaging in nature, children usually actively participate in these games and also identify themselves with the aggressor. Video and electronic games for children have both pros and cons choosing games that are age-appropriate and limiting screen time to an hour or two each day is a recommendation put forth by the american academy of pediatrics. Violence and aggression the consequence of violence in video games is a major, if not the top, effect that many parents worry about while there's no doubt that video games include and often promote violent behaviors, the research is mixed on whether or not they actually influence the child.
Some video games may help the development of fine motor skills and coordination, but many of the concerns about the negative effects of television (eg, inactivity, asocial behaviour and violence) also apply to excessive exposure to video games. List of cons of violent video games 1 violence is fun violent video games make hurting and killing people entertaining this notion that violence is fun can cause gamers to imitate the game just for fun. In their book, violent video game effects on children and adolescents, anderson, gentile, and buckley provide an in depth analysis of three recent studies they conducted comparing the effects of interactive (video games) versus passive (television and movies) media violence on aggression and violence. According to the national institute on media and the family, video games can have a number of negative effects, including increases in violent behavior, desensitization to violence, social isolation and decreases in physical activity although not all games lead to these negative effects, many games.
The disadvantages of playing video games with every advantage come a disadvantage and the first most notable point is obesity in children this was something that the nintendo wii and kinect from microsoft hoped to combat but to very little affect. Video game controversies are societal and scientific arguments about whether the content of video games changes the behavior and attitudes of a player, and whether this is reflected in video game culture overall. 10 advantages and disadvantages of violent video games many people believe that there is a link between the young people's exposure to violence and their idea about this act of aggression as an acceptable behavior and even an effective strategy in resolving conflicts. Whether your child plays video games on a portable unit, a television or the internet, excessive gaming can affect his life video game addiction can be as problematic as gambling and affects players as young as 8 years old, notes keith baker, director of smith and jones addiction consultants, in an article for brigham young university's newsnet.